Your device
Your device runs the game. All maps, models, textures and sounds are loaded from your own copy of MW2 (2009), downloaded from Steam to your device or read from your own Steam install on PC. They stay on your device.

MULTIPLAYER
IW4L Mobile multiplayer is built so that game files never leave your device. Not to us, not to other players, not to any server. This page explains exactly what happens when you play online, for players and for anyone who wants to check our work.
THE SHORT VERSION
THE THREE PARTS
Your device runs the game. All maps, models, textures and sounds are loaded from your own copy of MW2 (2009), downloaded from Steam to your device or read from your own Steam install on PC. They stay on your device.
One player in each match is the host. Their device runs the match: it keeps track of the score, who's where, and who hit whom. The host has no special access to anyone's game files, and nobody has access to theirs.
Most home networks and mobile networks block direct connections between players. The relay servers solve that by passing messages between the players and the host. Think of them like a mail carrier that delivers sealed envelopes: they move the envelopes, but can't open them.
ON THE NETWORK
When a match starts on Rust, nobody sends anybody the map. Each player's device already has it from their own copy, and only the name "Rust" goes over the network.
VISIBILITY
Because the traffic is encrypted end to end, the relay can't read what's inside it. Like any server on the internet, it does see:
VERIFICATION
We want this to be easy to verify, not just something you have to take our word for.
IW4L Mobile is an independent, free and non-commercial fan project. It is not affiliated with, endorsed, sponsored or approved by Activision, Infinity Ward or Valve. Call of Duty® and Modern Warfare® 2 are trademarks of Activision Publishing, Inc.
FAQ
FOLLOW DEVELOPMENT
Testing, bug reports and games happen in the Discord.
Join the DiscordCall of Duty® and Call of Duty: Modern Warfare® 2 are registered trademarks of Activision Publishing, Inc. All game content, assets, code and copyrights belong to Activision Publishing, Inc. and its licensors. IW4L Mobile is an independent, non-commercial fan project and is not affiliated with, endorsed, sponsored or approved by Activision, Infinity Ward or Valve. We do not endorse, support or condone piracy, hacking, cheating or modifying official game files. A licensed Steam copy of the game is required to play: Steam store .
Rights holders can contact us at iw4mobile@gmail.com. We will respond promptly to any request from Activision or its licensors.